F.R.O.G. Level Editor
Technology: Java & Swing
My role: programming of the level editor
This project - a level editor for the game F.R.O.G. - began in 2014 as part of my final thesis. I am responsible for the entire programming of this project.
Features of the editor include: tile palette, object roster, multiple level layers, support for cut/copy/paste of level areas.
Source code of the project remains freely available under the LGPLv2.1 license and is located at the website address above.